Technical Director & Unreal Engine specialist crafting digital twins, procedural systems, and immersive real-time experiences for 13+ years.
Trusted by innovative teams at
BIG · CBRE · Virgin Hyperloop · OPPO HQ · MetaScapes3D
I'm Robbie Filip — a Technical Director and Unreal Engine specialist based in Romania. With 13+ years of professional experience, I've led technical direction on large-scale digital twin and real-time visualization projects, including a 2 km² hand-modeled reconstruction of downtown Toronto at 1:1 scale.
I specialize in procedural content generation, shader development, real-time optimization, and building systems that scale. From automotive visualization to interactive aquariums for kids, I bring ideas to life with both technical precision and creative vision.
A curated selection of my most impactful work in real-time 3D, digital twins, and interactive experiences.
A 2 km² hand-modeled 1:1 scale reconstruction of downtown Toronto built in Unreal Engine 5. Integrated live Cesium geospatial data, traffic camera feeds, and real-world building metadata. Built all shaders, materials, lighting systems, and randomized animated interior cubemap systems.
A competitive drift simulator built entirely solo in Unreal Engine 5. Features custom vehicle dynamics, tire physics, weight transfer simulation, PCG-based procedural track generation, real-time Lumen lighting, dynamic weather, multiplayer networking, and replay systems.
An interactive educational experience where children draw fish templates, scan them, and watch them come to life swimming in a virtual aquarium. Built with UE5, combining image processing, real-time rendering, and child-friendly interaction design.
Deep technical skills spanning the full pipeline from concept to optimized real-time delivery.
Blueprint scripting, Lumen, Nanite, World Partition, and deep engine customization for large-scale projects.
Large-scale 1:1 city reconstructions, GIS integration with Cesium ion, live data feeds and real-time visualization.
Procedural Content Generation frameworks, automated environment tools, and scalable content pipelines.
Custom tire physics, weight transfer simulation, and realistic automotive visualization systems.
Custom HLSL shaders, physically-based materials, animated cubemap systems, and visual effects.
Draw call reduction, LOD strategies, streaming optimization, and performance profiling for massive scenes.
Replicated systems, replay frameworks, and networked gameplay for competitive experiences.
3ds Max, Blender, Substance Suite — high-fidelity modeling and PBR texturing for real-time.
Open for freelance, contract, and full-time opportunities. Let's discuss your next project.